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Topicthirty-one tabletop games, ranked
SeabassDebeste
03/14/18 11:38:16 AM
#35:


29. Century: Spice Road
https://boardgamegeek.com/boardgame/209685/century-spice-road

Genre/mechanics: Card-drafting, hand management, engine-building, set collection
Rules complexity: 5/10
Game length: 30-45 minutes
Player count: 2-5
Experience: 3 plays over 2 sessions with 3, 5 players
First played: 2017

Century: Spice Road is a lightweight eurogame in which you try to buy a changing array of victory point cards with little, colorful cubes representing spices. To get the spices you need, you draft cards from an open board, add them to your hand, and play them either to obtain spices or upgrade to different-colored spices. The game is ended by a player who gets five cards and won by the player whose cards are worth the most victory points.

Design - I'll admit that I'm biased by a component that doesn't even belong to C:SR itself - a beautiful playmat that just feels wonderful to slide cards against. But the cubes are nice, too.

C:SR is a relatively nice game. It feels really good to pick up a powerful card, and you can use it the next turn. You can make awesome combos, and in doing so, you never need to depend on luck of the draw as in other deckbuilders - you have access to your entire hand at any time. Reaching five goal cards is a bit of a lengthy process, so you have lots of time to let your engine grow and grow as you amass your combinations of spices. While the card-drafting is kind of 'interactive by default,' it's really in the chasing of goal cards that the competition occurs - if someone is generating a ton of the same spices you are, it's very possible they're racing you to your goal card.

C:SR is often compared to another game in its weight class with reasonable similarities, and I can see why those comparisons might happen. But I've gone with this ranking for now.

Enjoyment - The truth is that I probably just like lightweight euros a lot more than I'd have expected three years ago. I've only played C:SR three times, all on the same day, and two of those playthroughs were with only three players in a known favorite gaming group. But it was just so smooth, largely because of the simplicity of a single turn, that it's hard not to give it high marks.

Future - Definitely want to play this more. It's more than a filler, but it can easily fill a warmup/cooloff spot before/after a Power Grid session.

Bonus question - How much do you pimp out your board games with extra components? Which are your favorites?

Hint for #28 - Is it worth enough for you to buy it yourself at that price?
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