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Topicthirty-one tabletop games, ranked
SeabassDebeste
03/14/18 12:31:58 PM
#41:


28. Isle of Skye
https://boardgamegeek.com/boardgame/176494/isle-skye-chieftain-king

Genre/mechanics: Bidding, tile-laying
Rules complexity: 6/10
Game length: 35-50 minutes
Player count: 2-5
Experience: 4-5 plays with 4-5 players
First played: 2016

In Isle of Skye, you compete to score the most victory points by building the kingdom that best fulfills certain victory point conditions - number of sheep, number of boats, number of enclosed territories, etc. These conditions are randomly picked at the beginning of the game and a subset are scored at the end of each round. Each round, you show three random tiles in front of you, and you must decide to set the prices for them. A purchase phase follows, where you can buy other people's tiles, and then you lay out your board.

Enjoyment - I suck at Isle of Skye. Legit suck. Strategic tile placement is just not my forte. That said, I've only played it in good company, which helps a lot.

Design - And also this - I admire a ton about how playable IoS is. It caps at five instead of four, which is a big advantage, and extremely cleverly, it provides one fewer game round with five players than with any other count - which keeps the game length manageable. You score each round, which gives people an idea of where they stand, but also gives weight to big endgame bonuses. There's a catchup mechanism of extra income per player beating you, which is a nice silver lining and not punitive to the people who score early victory points. The game is very smart about downtime. Everything feels designed for maximum satisfaction.

And of course, I love bidding, and Isle of Skye has a really nice method for it. Ending up with zero tiles is a bad move, and you're only allowed to buy one. If someone buys a tile from you, you have a bunch of cash to spend elsewhere. But if no one buys yours, you're forced to spend the price you set, personally, and purchasing other tiles will be difficult. Figuring out how much to value your own tiles, which tile to throw away, and how much money to save to buy someone else's delicious tile are where the game is made, and that part happens simultaneously.

Future - Yes please! It's slightly more decision-/interaction-heavy than a Century: Spice Road type, for a similar downtime. Really nice mid-light game.

Bonus question - What is your favorite tile-laying game?

Hint for #27 - an out-of-print game by a designer who's made lots of games in this genre
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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