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TopicSaveEstelle/LeonhartFour in Different Houses: Frasier in the Sky Edition [SELF]
MariaTaylor
03/14/18 10:31:41 PM
#225:


quick step does have one advantage. in regards to counter attacking, your quick step auto adjusts your charging distance based on the direction of your dodge. so just for example..

quickstep forward -> r1 : normal charging attack

quickstep sideways -> r1 : character takes one step forward, then executes a charging attack

quickstep backwards -> r1 : character takes two steps forward, then executes a charging attack

(this is not the same for every weapon but it's just an example of how one weapon moveset might change based on your quick step)

basically it sets you up to be in a same counter attack position no matter which way you dodge away from the target.

the rolling attack, no matter which direction you go, actually has no frame of reference. usually the r1 after a rolling dodge is just an attack in the place where you are standing. this is the downside of the full directional control.

so while the unlocked roll is objectively better for dodging, the locked quickstep does provide one benefit in that it attempts to automatically guide your counter attacks.

though in the end this automatic guidance is only useful if you feel that you need the game to control your character for you. if you can space and time your own attacks correctly then there's really little value in having an auto guidance system. it's like including an auto pilot when you already know how to fly a plane manually. it can also cause problems because the auto guidance isn't perfect. sometimes when you're locked on it causes your character to move and attack in ways that result in them missing instead of hitting.

the unlocked play "downside" of needing to aim your attacks could also be seem as a positive... it allows you to aim your attack exactly where you want it to go. so yeah I would honestly say with optimal skill level and perfect, consistent play that unlocked all the time would be better. but it's incredibly difficult to do this and it doesn't always provide a benefit. so knowing when to stay locked on for ease of use and when to unlock for needed precise controls ends up being the important factor for optimizing your own play based on your own skill level.
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