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Topicthirty-one tabletop games, ranked
SeabassDebeste
03/15/18 11:48:12 AM
#71:


25. Scythe
https://boardgamegeek.com/boardgame/169786/scythe

Genre/mechanics: Area control, resource management, player combat, dudes on a map, point salad
Rules complexity: 8/10
Game length: 90-120 minutes
Player count: 2-5
Experience: 5 plays with 4-5 players
First played: 2016

Scythe is an area control, dudes-on-a-map game set in a steampunk, post-World War I Europe. You control a faction with a special power and your goal is to gain the most victory points by holding endgame territory and achieving a slew of different other goals, such as advancing on tracks or winning combat or fulfilling special objective cards. Your turn, indicated on your player mat, consists of a basic action, such as moving your workers, producing resources on the map, or buying resources, or gaining money/track rating. You also may get a second action in which you can upgrade the efficiency of your actions or bring mechs and/or buildings onto the board.

Enjoyment - Scythe is the only game I've personally seen massive hype for on Kickstarter. Its campaign was massive, and it's become one of the great board gaming successes from the platform. I first played it at Gen Con, when it was already tough to acquire, with three guys that I knew from playing another game. It was... well, it took forever to punch out the (very nice) components and set up and then understand the rules, and then I got boxed in pretty badly and couldn't do much. It was a rough three and a half to four hours. But I'd experienced the hype, and it was nice to be in on it.

Since then, I've played Scythe a few times, and it's been fun. Basically, you have to look at what Scythe is instead of what it isn't. It's a game about aligning your actions with your player board - as your faction powers and your upgradable actions can have different combinations. It's a game about positioning yourself specifically for the endgame and grabbing points. It's a game about figuring out which resources to get, how fastest to get them, and what to do with them. It's a game with mechs that you build and move, but don't necessarily fight with. Because Scythe isn't a game where you drive your enemies before you and hear the lamentation of their women, in spite of what you might expect a game with such an awesome board presence to be. It's a fast-paced eurogame that can have a few decisive conflicts that determine the winner... but also a bunch of movement that mostly repositions you to get more efficient actions.
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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