LogFAQs > #897931956

LurkerFAQs, Active DB, DB1, DB2, Database 3 ( 02.21.2018-07.23.2018 ), DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicFreedom, Liberty, Ron Paul - Reject the politics of healthy eating [dwmf]
foolm0r0n
03/16/18 5:19:04 PM
#148:


That's what I'm talking about. The way you play makes you surpass the difficulty curve at a certain point. Other people find it too easy since the beginning, or challenging through the end.

The solution to that is to have non-RPG difficulty like I said, so even if you're past the curve in terms of stats/equipment, there can still be some form of challenge that you still enjoy. Or just have really hard optional content, but again that is unfairly limiting non-combat players from seeing cool stuff.

If you're asking why WRPGs don't have any more interesting form of difficulty than just stats, it's because RPG purists would get mad. So there's another contradiction that you have to deal with (Xenoblade handles it well like I said).
---
_foolmo_
2 + 2 = 4
... Copied to Clipboard!
Topic List
Page List: 1