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Topicthirty-one tabletop games, ranked
SeabassDebeste
03/16/18 5:50:27 PM
#96:


21. Specter Ops
https://boardgamegeek.com/boardgame/155624/specter-ops

Genre/mechanics: Hidden movement, player combat, one vs many, hidden traitor, special player powers
Rules complexity: 5/10
Game length: 90-120 minutes
Player count: 2-5
Experience: 4 plays with 4-5 (as both Agent and Hunter)
First played: 2015

One Agent player has infiltrated a steampunk industrial compound, and he is attempting to reach three Objective Points and escape the compound. Two to four genetically modified Hunters collaborate to try to find and kill the Agent. The Agent moves secretly along the board, and their mini is only placed if the Hunters discover them. Escape with the Objectives and the Agent wins. Get caught and die, and the Hunters win.

Enjoyment - I must note that the first time I played Specter Ops, I was the Agent, and it was a five-player game, with a hidden traitor. It was an incredible experience, with a ton of bluffing about who the traitor was and quiet moves to try to avoid detection. Each step, the tension was incredible. In the end I finally was discovered, and my traitorous partner was slaughtered as she tried to bail me out, losing the game for us. One of my all-time favorite gaming experiences.

The second time I played was with a group that already had a tendency to take long turns, also with five players, and it was late on a Sunday. I was the Agent and nearly cornered early, but they would continue to take extremely long turns to deliberate. It was extraordinarily painful (and I definitely made at least one highly annoyed comment about it) until I was finally outed and killed. That said,

Subsequent plays have been with four players, and I enjoy the game as a mechanical, deductive affair that moves pretty quickly. The deep emotional investment isn't there, getting caught up in the battle of wits, but it's still quite enjoyable.

Future - I'd still like to play the five-player version with the hidden traitor some more. But getting exactly five to play this game won't be easy. The four-player version is a different beast, but enjoyable too.

Bonus question - What game has had you say mean things in annoyance? Alternatively - what is your take on the one vs many genre?

Hint for #20 - Get on board, and stay - you can trust me!
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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