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Topicthirty-one tabletop games, ranked
SeabassDebeste
03/19/18 11:59:02 AM
#109:


That's an interesting philosophical question. The most obvious (and therefore, possibly uninteresting) answer is, it depends more on the game than on the general dice-rolling mechanic. Celestia is drastically different from Catan in that you get chances to react to the dice (and can make decisions that avoid putting you at the dice's mercy). Then you have games like Roll for the Galaxy, where you might havep references, but each die face will be useful in some capacity - and at worst case, you can always say fuck it and assign different values to your dice at a price. But even Catan's roll-a-die, maybe-get-something - where you can potentially benefit from even when it's not your turn - is superior to something like Clue, where if you roll a 1 you just don't get a turn.
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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