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Topicthirty-one tabletop games, ranked
SeabassDebeste
03/19/18 4:48:56 PM
#122:


17. Werewords
https://boardgamegeek.com/boardgame/219215/werewords

Genre/mechanics: Hidden roles, semi-cooperative, deduction, clue-guessing, social deduction
Rules complexity: 2/10
Game length: 5 minutes
Player count: 4-10
Experience: 12+ games over 4-5 sessions with 5-9 players
First played: 2017

Werewords is Twenty Questions with a twist. A Mayor picks a secret word from the phone app. Then a Seer opens their eyes and finds out what the word is. The Werewolf(s) then opens their eyes and sees the word - and their goal is to prevent the players from figuring out the word. There is a finite number of yes/no questions that the players as a whole can ask the host, and a four-minute time limit. If the players guess the word, the Werewolf can try to identify the Seer for the win. If they fail to guess the word, the players can try to guess the Werewolf for the win.

Enjoyment - Full disclosure - I like Twenty Questions. The process of asking yes/no questions is just so damn satisfying as you close in on something like a skating rink or a Superman. One of my big laments about Gen Con 2017 was that I didn't really get to hang out at the AirBnB we rented - and thus I missed out on playing a ton of Werewords. On the dozen-hour drive back, the four of us in the car played about four straight hours of vanilla twenty questions using the app for words. I also enjoy hidden role games. It took a few months before I managed to play Werewords with a sizable crowd (since this group of four usually meets as a group of four), but once I did, it met every damn one of my expectations.

Design - So all my love toward guessing games and hidden role games stated, I think Werewords is fucking brilliant. It's fun being the Werewolf and hoping to mislead people. It's fun being the Seer and wondering how much you should steer the crowd and how much you need to back off to throw off the Werewolf (who's hunting you). It can be fantastically funny to watch a crowd race to victory in a minute, or for the crowd to flounder about haplessly for the entire duration because a question was answered too ambiguously. (The Los Angeles Kings - is it a city? Yes. Is it a person? Yes. "Oh, fuck.") Props to the app which is perfect, too.

Future - I think I need to buy Werewords. It's so incredibly more fun than One Night Ultimate Werewolf in my experience, and it's so accessible... also Target has buy-one-get-one-half-off on board games right now and I can save $10...

Bonus question - What is your favorite parlor game with some dressed up mechanics? If nothing comes to mind, what's your favorite "classic" game?

Hint for #16 - if you like the Twilight movies you'll love this game's aesthetic; if you don't like the Twilight movies you'll hopefully love the game
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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