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Topic | thirty-one tabletop games, ranked |
SeabassDebeste 03/19/18 6:49:29 PM #136: | th3l3fty posted... I used to really like Hanabi, but some people I know kinda ruined it for me by basically creating a system to consistently get high scores Co-op games are funny like that. They do depend on your group dynamic. For Hanabi, we've generally kept out-of-game strategy discussion to a few sentences/guidelines about playing cards when it's obvious we want you to play it, or general "trust your teammates!" comments. But no explicitly programmed rules. Other co-op games can have quarterbacking problems and may need to be monitored for that. And yeah. At 4-player, you can kind of do multiplayer solitaire and be extreme in getting 7 gems of one color to avoid engine-building - or you can fade and build this ginormous engine. At 3-player, the gem count is at its the tightest, so you just gotta make do with whatever you can. And at 2-player, it can get pretty cutthroat if you try to slow your opponent! Reserving is a good strategy in all cases for the gold chips and the cards... if you can afford the tempo hit. I haven't played any of the expansions yet. Tom Bombadil posted... Hanabi is an interesting concept but I'm not good enough at it to get a lot out of it. I don't think you need to be particularly good at it to enjoy it! I'm pretty happy with 20 (depending on player count) and I still enjoy it a lot! --- yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness ... Copied to Clipboard! |
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