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TopicHearthstone Discussion Topic: No more need to pop the Block
Camden
03/20/18 1:29:21 AM
#93:


The best thing going for you against Lyris is that her turns are all pretty much scripted out for you, so you can play into things at the right time. If she can play a Flamewaker, she will, so you'll always see one on turn three by itself, and two on turn six in my experience. If you can kill a Flamewaker, you should. Even leaving them on the board one extra turn can flip control of the board, and once you have control of the board it's hard for her to get it back from you.

Best passives, after bosses 1 and 5: Minions have +1/+1 and Deathrattles/Battlecries trigger twice are the best. The minion buff passive is enough by itself to carry you through a lot of bosses, and C'Thun and Jades both get ridiculous fast if you can get the double triggers. Minions that cost 5 or more cost 5 can also be incredible if you build your deck for it. Upgrading your hero power is nuts for Paladin and for me was enough by itself to get me to the final boss. It can be great in Mage as well. Don't take random secrets, you'll likely get bad ones, ones you have no way to take advantage of or good ones that don't do you any good because they're there from the beginning and trigger on junk minions/spells. Spell power is usually bad outside of a few specific situations, and it's worse after the first boss when you don't know how your deck is going to play out yet. At least after boss five you kind of know if it's going to benefit you at all. Weapons cost 1 is nearly pointless.

Best treasures, after bosses 3 and 7: A lot of them. Minions cost 0, Steal 3 cards from the opponent, Wax Rager, Adapt X times, take an extra turn, all powerful in nearly any deck. Boom Bots and Wish are pretty good as well. Essentially avoid whatever can possibly blow up in your face. Casting Pyroblast randomly isn't likely to save a run even if you draw it in a dire situation, but it is likely to be a dead draw in most games when almost any other treasure would be worth having. Don't shuffle your decks together. No Party Portal. Ice Wall can slow things down but with all of the powerful treasures you don't really want one that just sits there. Queldelar are both below average unless you get super lucky and grab both, but even then you only get to use the overpowered treasure on the final boss.
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