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Topicthirty-one tabletop games, ranked
SeabassDebeste
04/02/18 9:54:37 AM
#321:


2. Codenames/Codenames Duet
https://boardgamegeek.com/boardgame/178900/codenames

Genre/mechanics: Clue-giving, restricted communication, cooperative, team vs team, word game, party game
Rules complexity: 3/10
Game length: 10-20 minutes
Player count: 2-12+
Experience: 100+ games combined of Codenames, Pictures, Deep Undercover, Duet, etc. - player count 2-12+
First played: 2015

Two teams with one spymaster and multiple guessers, twenty-five words. The spymaster knows which of the words belongs to them and gives a one-word clue to link a subset of them. The team attempts to guess their words. Then the other spymaster goes. First team to touch all its words wins. In Duet, two spymasters see different sides of the same card and work together to cover their words.

Design - Codenames is pretty much perfect. It functions both boisterously as a party game involving lots of trash talk, and as a quiet thinking game for anyone being the spymaster. The word selection is also excellent; lots of double-entendres can be found, giving tons of opportunity for creativity. There are so few rules that anyone can just jump in and it's so damn elegant and the components are perfect. I can't even say much here. Vlaada Chvatil is incredible.
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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