LogFAQs > #899069279

LurkerFAQs, Active DB, DB1, DB2, Database 3 ( 02.21.2018-07.23.2018 ), DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicA Geektivus For The Rest Of Us
ParanoidObsessive
04/04/18 8:09:51 PM
#371:


Zeus posted...
Which was a franchise I liked purely for the werewolves (and I picked up some of Rage -- the CCG -- as a result).

I mostly hated it (it was easily my least-favorite ST system at a time when I loved most of the other systems to some degree or another) because of its radical hippie tendencies, making every werewolf an eco-warrior for Mother Earth by default, and basing at least a few Tribes (and werewolf culture in general) on an incredibly shallow cultural appropriation from Native American and Celtic cultures.

About the only good thing that came out of Werewolf for me was the ad in the back of the main book for Mage (the next system they released), which led me to buy it, which is basically what kickstarted my love for White Wolf and the Storyteller system (and which ultimately led me backwards to Vampire). I hated Werewolf almost from the first time I ever played it (not helped by the 1st edition version of the rules/setting being the worst when it came to rampant counter-culturalism).

It was very telling that, when I DID get talked into playing it, I almost always played a Glass Walker (ie, the techno-fetishist werewolves who essentially sold out to the primordial avatar of Order and mostly severed themselves from nature in the process). I was basically trying to play the most non-hippie werewolf the system would allow you to play (without going full Black Spiral, which I actually did in one game).

Werewolf: the Forsaken (the nWoD version of the game) is literally the only nWoD game I consider to be an improvement on its original, but even then it just feels more bland and pointless rather than outright bad.



Zeus posted...
No, all art is entertainment.

Absolutely untrue. Some art is entertainment, and some entertainment is art, but while there's certainly an overlap, they aren't the same thing, they have different underlying core purpose principles, and can absolutely exist separate from each other.



Zeus posted...
He's wrong on every conceivable level, and hypocritically so given his attempts to validate film.

To be fair, as much as Ebert made an offhanded comment about video games in general (that sad neckbeards on the Internet then blew up into something far more major than it ever really was meant to be) without really having a full understanding of the medium as a fully-defined whole (and then doubled down on it afterward mostly to piss off those same complainers, at least partly because Ebert was always something of a troll), I would argue that even he would have openly admitted that not all film is art either.

People reducing the entire argument down to an all-or-nothing zero sum game are completely missing the point, and their stance will always be flawed.



CyborgSage00x0 posted...
If films are art, then so are video games. Full stop, this is an objective statement, it meets all the requirements, and checks all the boxes a movie does.

Except this arguably isn't true for a metric shit-ton of video games.

Again, this easily falls into the sphere of "some games are, some aren't".



CyborgSage00x0 posted...
Just like the same people who get bent out of shape over if e-sports should be compared to real sports or not.

But e-sports aren't real sports.


---
"Wall of Text'D!" --- oldskoolplayr76
"POwned again." --- blight family
... Copied to Clipboard!
Topic List
Page List: 1