LogFAQs > #901796118

LurkerFAQs, Active DB, DB1, DB2, Database 3 ( 02.21.2018-07.23.2018 ), DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicSurvivor: Ghost Island Topic 3 - This Cursed Season Has Matured Into A REAL Idol
Peridiam
05/22/18 2:27:49 PM
#340:


I speculated this in a video prior to them revealing the details of GI, and I figured it would be nearly exactly what it was, I just wasn't sure if they'd have advantages every episode (didn't expect it) or some kind of method to control the craziness.

Production will likely never want a new advantage every episode, it becomes too confusing for the audience -- and I get that. And I'm glad they don't do it. I just wasn't sure how they would make use of the twist to full effect if in fact it wasn't going to be an advantage vending machine.

I actually like that you can lose a game of chance, risk something to gain something, it forces the players to weigh their options instead of being entirely linear. It means going to Ghost Island and losing is just Exile Island redux.

That said... yeah, going to GI and not getting a chance to play is a dud. It's the same thing as going to exile except you get the added benefit of the player and audience being disappointed and feeling like they're going through the motions instead of just... going through the motions. Production knew we'd be facing disappointment with those "try again next time" urns but still went ahead with it.

I don't know what the answer is to combat this inevitability but it's clear production didn't know it either. They wanted to maintain control of which twists were introduced at what time in the season (getting the legacy advantage at F12 would be odd, I guess), which meant they risked this reaction here.
---
... Copied to Clipboard!
Topic List
Page List: 1