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TopicAny interest in a blind Horizon: Zero Dawn playthrough topic?
Panthera
07/09/18 7:49:27 PM
#7:


Alright, game actually gets underway as 6 year old Aloy learns how to hunt and also gets harassed by the locals who do not approve of her mysterious outcast ways. I'm sure we'll hit the point where I try to predict what the big reveal will be eventually, but for now I don't have enough knowledge to guess. Which is good, because it means I don't have to be wrong yet.

Okay actually before the hunting there was a cave that was also some ancient mad science place. I got a Star Trek comm badge that attaches to the ear and allows for PURPLEVISION. I am sure this will come in handy, though for now it's used seems to be limited to hearing audio logs and pointing out that the only object in the area I can interact with is indeed the way to open the door. Jokes aside this was a pretty creepy little area to walk through. Unfortunately I couldn't see it very well. My TV has a window behind it that faces south and thus faces the sun, and my curtains are fairly light. This results in it being a little hard to see dark areas in video games during the day sometimes. I end up having to fiddle around with brightness settings every hour or two to try to keep up.

And then...drum roll...tutorial on killing monsters...er, machines. Probably going to be calling the monsters a lot, sue me. We have Watchers, who walk around slowly, and Striders I think they were called? They're like cows, but with explosive canisters on their backs. So quite a bit cooler than cows. Some kid fell down and was promptly amazed at Aloy's ability to use her comm badge to see monster patrol routes. Uh, kid, these things walk slowly in a circle and stop for ages to stare off into space, I'm not sure it's really that magical. Anyway we save him, some people come along to berate everyone involved, and we get a Moral Choice! Of throwing a rock at a kid's face, hand, or the ground. Ooh, is this one of those things where people freak out and send you death threats if you don't always pick the "nice" option in the video game? I threw the rock at the kid's rock, both because it seemed a nice middle ground and also because it seemed implausibly cool.

Have to say, 6 year old Aloy is very determined. Implausibly so. I can understand the whole wanting to know why you're an outcast thing, but I feel like 6 year olds usually don't sign up in a heart beat when they hear about years of training being needed to attain their dreams. Maybe I hung out with the wrong crowd when I was 6. And then a training montage has Aloy transforming into a teenager (or adult?) out of nowhere, which was kind of cool.

Pretty good sequence, mixed tutorial and some world building/characterization pretty well. This Rost dude seems pretty cool which means he'll probably die at some point to give Aloy something to mope about and also reason to fight whoever did it. Maybe I'll be wrong, but let's be real, predicting the mentor figure will die is usually a pretty safe bet.

XIII_rocks posted...
Not that unusual

MGS typically has three hard difficulties


I'm more used to games giving their higher difficulties wackier names like Impossible or Brutal or Aggravatingly Punishing (the latter...may not actually exist)
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