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TopicSo i'm playing Fire Emblem Shadow Dragon *SPOILERS*
NeoElfboy
07/14/18 2:17:06 PM
#253:


With the exception of perhaps Hector Mode Unfulfilled Heart (in which one of the shops is guarded by Vaida, necessitating some rescue shenanigans to use it without baiting her... of just using a unit with mounted movement), shopping never creates danger. It creates tedium, as you have to redo it if you restart the fight. This is not fun.

The rush to a treasure chest or a village on the other hand is a great thrill which also punishes degenerate turtling strategies. It's obvious how that adds to the game. If there were a map where you had to rush to a shop before a bandit ransacked it I'd agree with you that there are some merits to the system!
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