LogFAQs > #905305487

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TopicKingdom Hearts!!!!!!!!!!!!!!!! rules
Grand Kirby
07/18/18 3:01:14 PM
#326:


pjbasis posted...
You just have to know how to use your decks.

I like to keep important zeros and cure spells near the back end, so you can quickly jump to reload and go backwards.

Most sleights suck, find some good ones and set them up so its easy to remember which cards start it. Magic sleights are also awesome. Otherwise get lots of CP and you can still mash X on the rest of your attack cards.

I'm doing all of those things. It doesn't help much during the most frenetic boss battles.

I have sleight setups on one end and zeroes on other, flanked by healing and high value key cards for breaks. But it's still too unwieldy to use smoothly when trying to counter boss attacks. It was fine during the GBA version just because you can accept that that was the limitations of the system, but the fact that it's now in 3D just makes me want to play the game with normal controls, especially since this version gains the problem of enemies jumping around everywhere and breaking your lock on frequently.

Also, for a CCG it's really hard to get new cards, especially cards that you want. I need more magic and cheap zeroes but not even the Moogle shops help, they just keep on giving me summons and stuff I don't need. And getting points to spend isn't easy. I wish you could sell map cards since I have a million of them that I don't even want to use.
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Okay, I rolled a 14. What's that mean? Hsu
That you're a cheater. This is a 12-sided die. Chan
... Copied to Clipboard!
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