LogFAQs > #906494278

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TopicSmash Bros. Ultimate Direct August 8th, 7am PT
skullbone
08/08/18 12:28:11 PM
#340:


Yeah I think the bottleneck for creating characters doesn't come from the actual implementation but more from the design. Being able to just copy/paste moves from other characters has got to save a LOT of time. Modeling can't take very long considering how many trophies they put into these games and animation is mostly borrowed from other characters too.
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skull
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