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Topic | Smash Bros. Ultimate Direct August 8th, 7am PT |
skullbone 08/08/18 12:28:11 PM #340: | Yeah I think the bottleneck for creating characters doesn't come from the actual implementation but more from the design. Being able to just copy/paste moves from other characters has got to save a LOT of time. Modeling can't take very long considering how many trophies they put into these games and animation is mostly borrowed from other characters too. --- skull ... Copied to Clipboard! |
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