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TopicOctopath Traveler beated *Spoilers
Xiahou Shake
08/29/18 8:01:34 PM
#5:


I recently 100%'d this game! I liked it a lot but to be honest I think the game has a ton of flaws.

A big one for me is how isolated every story felt. Like yeah I get that format-wise it kind of had to be this way but it feels so weird to see every character move through the world completely on their own even though they're in this big band of companions who they almost never speak with. (This probably wouldn't be as bad if all the meaningful party interaction that IS in the game unlocked earlier than post-game... not really sure what the reasoning was behind that decision.)

Folks already pointed out the repetitive formula, and while I think it works super well as a bite-sized portable-friendly game, it makes playing the game feel like a bit of a drag when you're binging it on the couch.

Lastly for how much the game feels like it encourages choice and experimentation with jobs, I feel like it drops the ball pretty hard in the gameplay department as you approach endgame. Particularly if you want to fight the final boss most characters have 3 or even 4 support skills you'd be actively crippling yourself if you didn't include, so you have very little room or even zero room on most characters for actually having fun unless you want to knowingly make things way harder on yourself.

I was super impressed with the design of the towns, but the rest of the world basically boiled down to fancy hallways between those towns with the occasional dungeon sprinkled about. With the exception of a few of the Chapter 4 towns, you also don't really feel any impact from anything happening in the plot. Folks just stand around in the same spot saying the same one line for the whole game.

Oh yeah and sidequests here are more cryptic than anything I've ever seen in my life, and I've played some cryptic shit. Most of them boil down to Person A telling you they have a problem, and the solution is to find Person B literally anywhere in the world and identify them as a solution by a clue in their NPC text, then either guiding them back to Person A, beating the shit out of them or stealing from them. I used a guide for 90% of these and I can't imagine how tedious it would be to finish them all without one.

That's all the negative stuff, but there's a lot of positives here too that are pretty much instantly apparent to anyone who plays. The world is beautiful, the characters are mostly memorable, the gameplay is very satisfying, the music is GODLY and the tone is charming. Most of the stuff I've rambled about here is super obvious and very easily fixable so I'm legitimately thrilled that this team is going to continue making games in this vein. I can't wait to see how their next offering improves on this.
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