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TopicPost Each Time You Beat a Game: 2018 Edition (topic #2)
Simoun
08/30/18 1:09:09 PM
#232:


Nancy Drew 4: Treasure in a Royal Tower (PC)

So I guess they found the sweet spot with the 3rd game and decided to copy its formula in the sequel. It's pretty much the same except the "Mansion" is bigger and there are no ghosts. There is a sense of improvement when it comes to the puzzles and the progression. My only complaint here is the bad guy was so obvious about a 5th into the game and came to no surprise. The treasure hunting was more focused on solving logical puzzles and I learned a bit about Marie Antoinette too (if I didn't already in Asscreed Unity).

Also, one thing to note is that I'm starting to see a pattern with these games. You got a main mystery, a culprit, and a slew of suspects to deduce. And capturing the final bad guy always constituted solving 1 final puzzle. And boy I thought nothing could top the 2nd game's luck-based stupidity. The first was kind of clever, the 3rd had you dropping a chandelier on the guy. This one? Why, just pressing a button beside the staircase you came from to drop the baddie in a prison cell. As in, that was the button's only purpose! I would never have known unless I happened to fiddle with it randomly.

Also something I've noticed now is that every game has at least one Quick Time Event or you're dead! I find it hilarious because these games came out in what 1999? And so QTE's before they became standard at one point and annoying, was already being annoying here. Thankfully the games gladly rewind time back to the moment before your demise. I just always found it kind of funny in the Nancy Drew games. Almost like a running gag.
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