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TopicMobile Suit Geekdam: Geek vs Zeta Geek
I_Abibde
09/06/18 8:32:49 PM
#139:


shadowsword87 posted...
I'm gonna start up a Traveller game soon!


Let us know how that goes. I have been weighing my sci-fi options, and Traveller is certainly one of the most appealing. (Others include White Star and Stars Without Number, plus oddities like the sci-fi version of the One Dice system.) Also: Is Mongoose Publishing still handling Traveller these days? I remember that being their big deal.

Zeus posted...
Going to have them be actual red-shirts or just one time characters? Also, from a practicality standpoint, wouldn't it be easier for a party to charter a spelljamming ship instead of crewing their own?


1. One-off characters. The rogue in charge of recruiting them said he had Pirates of the Caribbean (i.e. when Captain Jack is recruiting people strictly to sacrifice them to Davy Jones) in mind, so I intend to throw several oddballs at him and play that scene for laughs.

2. The current ship was hijacked from Neogi slavers, and the helm the party is using is stolen. One of the sub-plots involves returning that helm to the Arcane who originally owned it after they use the ship in their attempt to take down the cloud giant king. The characters are groundlings on a planet (Oerth, because this is Greyhawk) where the general population is supposed to remain unaware that space travel is a thing. ... I get the feeling that the party is going to renege on their deal with the Arcane, but that works for me.

ParanoidObsessive posted...
It was basically a setting designed to fail. The fact that it and Planescape exist at all is pretty much a miracle, and it's kind of obvious that Planescape has taken over whatever niche Spelljammer might have found for itself.

That being said, I sort of prefer Spelljammer of the two, because it's more fantasy. Planescape's more like steampunk sci-fi (similar to the route Eberron went down).


I enjoy both settings, and their DNA seems to have made its way into 5th Edition (e.g. the Giff are featured in the Mordenkainen book). I thought it would be fun to incorporate spelljamming into the campaign, since it already involves elements from other worlds (e.g. magic going awry because a Forgotten Realms god has been stranded in the Greyhawk setting). And the players have been having a lot of fun with the ability to fly a ship (see: the Dwarves in the party figuring out how to use aerial shipping to boost brewery profits).

As for your advice on running a ship and crew (thank you), I doubt we are going to be that in-depth about it. The ship is a means to the end. The question is whether or not the trip to the city in the clouds will be one-way or not.

That will have to wait until next week, though. Had players unable to attend today. *shrugs* More time to stock events and monsters in the city.
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-- I Abibde / Samuraiter
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