LogFAQs > #908672309

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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
Lopen
09/13/18 2:15:43 PM
#171:


I still don't like that as a generic mechanic much. You'd need to make the exchange rate really low for it to not just feel like recharge has returned.

Maybe have some abilities that can do things like that, but having easily replenished ways to gain more AP undermines the mechanic.

Also I'll say I'm in the camp that thinks triggers should just disappear. Mercs 3 implementation was garbage-- we tried to clean it up in Mercs 4 and it still caused too many headaches. I don't think there's ever going to be a way to make them worth the effort. I'd prefer just being more aggressive with defensive passives/abilities.
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