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Topic | Mercenaries 5 Unveiling Topic: Now Hiring! [New Game] |
Lopen 09/13/18 3:21:47 PM #180: | Which leads me to another idea I have. Different merc design paradigms: Generally, the template for mercs in M4 was: Base merc has a decent ability Upgrade 1 - Character Upgrade Upgrade 2 - Second ability, usually a more specialized one. Rare occasions a super powerful one. Upgrade 3 - Ability upgrade What I would suggest is instead of the second ability, add a limited use ability or a passive to the merc, pretty much across the board. Limit every merc to one rechargeable ability, put the rest of their utility into increasing their passive usefulness or giving them a one time boost to use. This also makes the fatigue mechanic make more sense as a sub for recharge, since there wouldn't be the "well using one ability shuts both their abilities down" issue you'd have if a merc had two abilities that both generated fatigue. You could also make limited use abilities efficient with AP if you go that way, to give them a bit more bite without making them outright broken. That's not to say no mercs could have multiple abilities, but it should be a rarity more than the standard. --- No problem! This is a cute and pop genocide of love! ... Copied to Clipboard! |
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