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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
KanzarisKelshen
09/13/18 4:46:19 PM
#189:


Lopen posted...
I'm not sure I agree it's less intuitive

More upkeep = stronger fighter is sometimes a trap, particularly if you're letting abilities alter upkeep value.

A character being classified as high tier being stronger than a character classified as a lower tier is fairly intuitive.


Yeah, that's a point in favor of the redesign. The main worry I got is more the 'scope creep' issue. We're gonna be changing a lot of stuff for this Mercs and I want it to be like, good, so the admin team is gonna have to pick its battles to deliver a good game instead of a mess. I screwed up the rule changes hard enough with draftmerx to understand that sometimes less is more, especially if you get the chance to apply extra polish.

Fake edit: Just for a reference, this is the list I have of what all stuff is on the table for discussion, just off this topic and previous ideas:

-AP-based ability system.
-Ability Fatigue costs as a sort-of recharge.
-Fatigue as a possible antipaydown marker.
-Potentia methods of gaining extra AP at cost (what cost? Exhaustion?).
-Bounty system as a counter-paydown system.
-Bonus AP as a counter paydown system?
-Upkeep rebalances to reflect overall character value, instead of only batte worth.
-Tier rebalancings and splits into 9 categories, three per tier.
-Close match infra incentives for losing but getting within a certain % margin of the winner.
-Readdition of alternative match topics (how, and with what limits?)
-Killstreak Bounty and Winstreak Bonus systems.
-Buyer Remorse/Refund system (possibly in the opening third or so of the game only? Maybe limited uses?)
-Ability templating/standardization/tags.
-Comeback mechanics (bonus AP on loss streak?)
-Low tier team incentives (extra slots/AP on mid and high tier if you have no on-tier mercs in your sent roster?)
-Mini bios/bullet points for each merc to help leaders get a grip on what they can do.
-Winner-determining mechanics (playoffs? best winrate across the season?)
-Season length (40 weeks? 60 weeks? Inbetween?)

That's not even an exhaustive list IIRC, I have stuff in my drive I'm probably forgetting. Hopefully this gives an idea of why I'm being so cagey about committing to anything, this is gonna be a mammoth project even if we work hard to pare it down as much as possible while preserving the essence of Mercs and making it better.
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