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Topic | Mercenaries 5 Unveiling Topic: Now Hiring! [New Game] |
KanzarisKelshen 09/13/18 4:46:19 PM #189: | Lopen posted... I'm not sure I agree it's less intuitive Yeah, that's a point in favor of the redesign. The main worry I got is more the 'scope creep' issue. We're gonna be changing a lot of stuff for this Mercs and I want it to be like, good, so the admin team is gonna have to pick its battles to deliver a good game instead of a mess. I screwed up the rule changes hard enough with draftmerx to understand that sometimes less is more, especially if you get the chance to apply extra polish. Fake edit: Just for a reference, this is the list I have of what all stuff is on the table for discussion, just off this topic and previous ideas: -AP-based ability system. -Ability Fatigue costs as a sort-of recharge. -Fatigue as a possible antipaydown marker. -Potentia methods of gaining extra AP at cost (what cost? Exhaustion?). -Bounty system as a counter-paydown system. -Bonus AP as a counter paydown system? -Upkeep rebalances to reflect overall character value, instead of only batte worth. -Tier rebalancings and splits into 9 categories, three per tier. -Close match infra incentives for losing but getting within a certain % margin of the winner. -Readdition of alternative match topics (how, and with what limits?) -Killstreak Bounty and Winstreak Bonus systems. -Buyer Remorse/Refund system (possibly in the opening third or so of the game only? Maybe limited uses?) -Ability templating/standardization/tags. -Comeback mechanics (bonus AP on loss streak?) -Low tier team incentives (extra slots/AP on mid and high tier if you have no on-tier mercs in your sent roster?) -Mini bios/bullet points for each merc to help leaders get a grip on what they can do. -Winner-determining mechanics (playoffs? best winrate across the season?) -Season length (40 weeks? 60 weeks? Inbetween?) That's not even an exhaustive list IIRC, I have stuff in my drive I'm probably forgetting. Hopefully this gives an idea of why I'm being so cagey about committing to anything, this is gonna be a mammoth project even if we work hard to pare it down as much as possible while preserving the essence of Mercs and making it better. --- Shine on, you crazy diamond. ... Copied to Clipboard! |
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