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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
KanzarisKelshen
09/20/18 11:29:16 PM
#345:


-We will institute a gradually rising AP cap to make the game more newbie friendly. The tentative plan is to start with 3 AP, then increase the cap to a maximum of 5 (or at most, 6) AP across the course of the game. We will most likely time AP cap increases to occur alongside the end of elimination weeks - this way, players will have time to adapt to the game while abilities are relatively mild still, and grow into bigger firework displays with time. Hopefully the reduced number of moving pieces will make for an easier to follow, easier to play game that will gain more tactical depth as time passes and the players are better prepared for it.
-We are aiming to price mercenary minimum bids not by pure battle worth, but by their combined ability and combat usefulness. If a mercenary can win you a lot of matches without special combos, you will know it from their price tag.
-We will be introducing 'extra' mercenaries to fill holes in your team compositions. These mercenaries will be units that would not normally receive a full build including abilities and multiple upgrades, and instead provide pure battle worth to their team. They will consequently be very cheap, allowing you to build the battle strategy you really want to use without being constrained by having to buy bad abilities to do so. Two examples of these would be Metal Gear Ray (as seen in Metal Gear Rising) for High Tier, and Etrian Odyssey adventurers, for Low Tier utility and niche filling.
-We are aiming to expand Mercs' reach. For this reason, we plan to post recruitment/interest topics in the Nonstop Gaming, Current Events, and RPGs interest boards, to see if we can grow our crowd. In turn, we're also working hard on setting up a Mercenaries' specific discord, to what I'm sure will be the delight of all of the Board 8 Discord admins.

That's all for now. Comments and suggestions are welcome. We hope to have more news to share with you guys soon! For now, this will have to do. Stick around, cause we're only getting started!
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