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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
Chaeix
09/22/18 4:54:53 PM
#356:


Hi friendos! I've skimmed the first 4 pages and have a few comments on game length which have probably already been discussed somewhere.

Part of the reason why Mercs drags on is because it's not just that there's more going on, but there's way more to learn. More characters, more abilities, more interactions, more rulings, more everything. There's a turnover point well before Week 60 where things just get too cumbersome, especially if you don't already know all the characters. It's a turn-off for players, it's a turn-off for voters, and the matches themselves just become chaotic shit shows where it's a clear-cut ability-based stomp or some chaotic mess where you honestly can't even understand how the fight even happens in the first place. You're supposed to be able to imagine the fight happening, and the lategame really doesn't jive well with the limitations of imagination. Power creep also has to happen necessarily the longer it goes, which changes character investing strategies.

The fun in mercs is using abilities to augment fights and the early/midgame have always been good at that. The lategame is what pisses people off to no end, takes forever, and ruins lives. It can't be 60 weeks. 40 is as long as it should ever go for the main season imo.
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we're all buds~jc~
<DeathChicken> you are my hero for being the first person to cite National Geographic in Mercs
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