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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
KanzarisKelshen
09/25/18 7:23:58 PM
#380:


Work progressing smoothly still. Currently discussing the possibility of gradually introducing mechanics into the game. Among a few other topics, the admin team today discussed...

-Lowering the initial infra gains to mitigate the sheer impact the first few matches have, and raising the gains on the back end of the season to match (to 2 and 4 respectively probably). This is to make the game less punishing and swingy early on.

-Either randomly sticking people in a pool of 6 or 8 players, or arranging predefined matches for the first cycle, to allow players to learn how the ability system and rosterings/terrain bidding works without forcing them to do the declaration bids thing that went down in M4. It was not a good idea in hindsight.

-Introducing a way to refund mercenaries. Initial thinking is a hirable PS multiple people can hire at any given time, whose upkeep changes based on your pool and who would probably come in like, 3 to 5 cycles in. You attach him to a merc and build up a refund on the merc's min bid week by week, which you can cash in during results. After a certain period of time passes, the PS takes the merc away forcibly, refunding the whole min bid. If you remember the That Man idea from M4, something like that but refitted for serious use. Probably bars ability usages while attached to a merc I think?
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Shine on, you crazy diamond.
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