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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
KanzarisKelshen
10/11/18 2:26:42 AM
#444:


Days late, dollars short, but quality-controlled, it's time for a couple new previews!

First off, I want to introduce everyone to the Ability Primer Mk. II, now refitted for use with the AP system! Give it a look and lemme know if there's anything about it that doesn't make sense, everyone. This document is very, very important when it comes to helping make the game easier to follow and more understandable: https://pastebin.com/zdVHMZij

But that's not all. This time, I want to take the opportunity to introduce two new mechanics as well! Both of them belong in Peacetime, and the goal is to address the problem of paydowns and preserve some degree of ability spam in the new, much more restrictive ability system.

In general, we believe the paydown system is fine as is. It's not improperly priced relative to your income, the number of slots mercs take is on point, and generally speaking it was a sensible piece of design from the M4 admins. The issue is that while paydowns expand your options if you choose to favor big dangerous mercenaries, there is no equivalent option expansion for people who choose to fight with a low-tier heavy team. This is a problem, because it introduces inequivalent paths to power. Thus, the Bounty Hunting mechanic was born, to provide players who want to field low heavy squads with more tools.

The second mechanic is tentatively titled 'Supply Duties'. It's a way of acquiring more AP for when you really need it, at the cost of sacrificing ability options down the line. It's fairly simpler than Bounties, but we hope it'll provide a fun, unique way to take care of business when you just want to nuke someone off the face of the earth and get that big win. I'll post the mechanics in the next post, as I think everyone should see them.
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Shine on, you crazy diamond.
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