LogFAQs > #910333430

LurkerFAQs, Active DB, DB1, DB2, DB3, Database 4 ( 07.23.2018-12.31.2018 ), DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
KanzarisKelshen
10/11/18 2:27:28 AM
#445:


Bounty Hunting

Paid down mercenaries are a terrible force to face, spreading fear across the ranks of the mercenaries in the tiers below them. Fortunately, they also spread rumours, and promises of glory for whoever defeats them. In a time of need, leaders may turn towards the free agents no team has claimed and contract them for a single, specific task: defeating a certain enemy. This, after all, is why they are mercenaries...

During Peacetime, for the same duration as the paydown period, leaders may post Bounties on the heads of enemy mercenaries, of a value equal to half the target mercenary's paydown cost for that week's battle (so for example, 3 GP for a 6/week in a mid tier week). Should the targeted mercenary be paid down, the bounty will become effective immediately, and unbought mercenaries who would normally be rostered for that week's match will offer their services to the bounty-posting leader for that week's battle.

If during Wartime the bounty-posting leader's team fights the team of the paid down merc, they will be able to hire a number of mercenaries for that day's battle equal to the number of roster slots the mercenary would normally take to fight in the tier. The hired mercenaries will appear in their base forms, completely unupgraded, and must be selected either publicly or privately during Peacetime after the bounty has been posted. In addition, the leader will receive 1 additional AP, which can *only* be spent on the bounty hunters' abilities, per mercenary with a relevant bounty to that week's match. Bounty Hunters may not use Limited Use abilities under any circumstances unless otherwise specified.

At the end of the Results phase, additional fees for a job successfully (or poorly) undertaken must be paid. If a bounty is rendered inapplicable by the leader's team not fighting that merc's team that week, the cost of the bounty will be refunded. If none of the mercenaries acquired through a Bounty use abilities with a cost of 1 AP or higher, nor are they rostered in battle, then the leader will not have to pay any additional fees. If any abilities of 1 AP cost or higher belonging to a bounty hunter are used, or if a bounty hunter is rostered in that week's match, the leader will have to pay them additional hunting fees, equal to the Bounty's initial value. Use bounties carefully!

Supply and (AP) Demand

Ability usage is intentionally limited in this version of Mercenaries, to make the game simpler and easier to follow. However, this doesn't mean the massive ability barrages of old are completely impossible to replicate...so long as the price is right. During Peacetime's ability window, mercenaries may be Fatigued for a number of weeks listed on their page, in exchange for an amount of AP also listed on their page. An example is as follows:

Supply Value: 2/1

Here, the two values indicate Fatigue and AP gained, respectively. So a mercenary with these values could be exhausted for the following two weeks, in exchange for 1 additional AP to use that week. Mercs dedicated to Supply may still fight, but may not use abilities (Supports attached to them are not affected, however). Additionally, a merc must not be Fatigued to be used for Supply. Declaring that a mercenary is assigned to Supply duties must be done in bold, as normal, in the Peacetime topic. AP bonuses do NOT apply every week a mercenary is assigned to Supply duties, but only on the week the assignment is declared. If you want more AP, be ready to dedicate more mercs to fueling your AP barrages!
---
Shine on, you crazy diamond.
... Copied to Clipboard!
Topic List
Page List: 1