LogFAQs > #910386501

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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
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10/12/18 12:28:46 AM
#478:


Few thoughts on stuff posted recently:

1. Supply sounds like a subversion of the greatness of the AP system unless mercs don't always have a supply value. I think it should be a perk to selecting certain mercs that need a bit more value than something a merc always has. At the same time, being a supply slave sounds boring, so I feel like supply would be more interesting if there was some limitation to using it. Like, a merc must battle to regain their fatigue from supplying, or a merc must use their ability once per being used for supply, or something like that.

2. Bounties seem very close to a good solution to the paydown issue. I'm not entirely sure I understand how they work, however, and they might cause a lot of bookkeeping overhead for you (if two leaders PM the same bounty hunter, for instance). Let me see if I get this, in any case:

- You put a bounty on a dude, for half the paydown cost. It comes with a free AP that must be used on the bounty hunter. If you use that AP, you pay the remaining half of the paydown cost.
- You get mercs equal to their roster slots. So a bounty on a 6 paid down to mid = two bounty hunters.
- You DON'T get extra roster slots to field these bounty hunters
- You CAN'T get mercs that themselves would need to be paid down, for example, hire a 6 to fight a 6. You could hire two 5s.

Assuming these things are all right, the combination of the 3rd and 4th point seem like they would mitigate a lot of the use of the bounty hunter.

So right now I'm of the feeling that supply is going to need to be managed very carefully as a mechanic to not bring the game down, and that bounty hunting seems like a really cool idea on paper but execution may need fine tuning. Basically optimistic about bounty hunting and pessimistic about supply.

Ability primer is like 4 screens long so I don't wanna read that right now.
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