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TopicFinal Fantasy: Brave Exvius Topic 50 - A Hyoh New World
Horith
10/12/18 1:37:53 AM
#441:


It's really not that much trouble. Zarg has 40% innate evasion, so he's already got a good lead on tons of units. The most you're sacrificing is one materia slot for Equip S Shield, and the slight bonus to his defensive stats by not equipping a second weapon, which as an evade tank he doesn't need anyway. In exchange you get a 100% evader that provides a metric crapton of utility. True, you're not getting your buffs off turn 1, but the ability to combine evade tanking with the sheer versatility of what Zarg provides puts him leagues ahead of pretty much any provoker we have except maybe, maybe Wilhelm. It doesn't even hurt his rotation all that much.

Turn 1: Provoke
Turn 2: Archadia's Might/Prismatic Barrier (depending on needs)
Turn 3: Second CD skill, DC any of his abilities as needed, or Word of Law
Turn 4: Provoke
Turn 5: DC Any of his abilities, Word of Law, or LB if available
Turn 6: Prismatic Barrier, LB if available and not used last turn, DC if Arcadia's Might was used Turn 3, or Word of Law
Turn 7: Provoke
Turn 8: CD skills, LB if available, DC skills if available, or Word of Law
Turn 9: Same as above
Turn 10: Provoke

Repeat ad infinitum. Seriously, you gain an amazing amount of utility by making Zarg a provoke tank. One of the biggest concerns when he first came out was that his kit was too spread out and too diverse to really figure out what was needed. But he very solidly proved that having such a loaded kit made him able to fit into almost any situation and provide a huge benefit. As I said earlier, he wasn't the absolute best at everything; other units had better buffs, better damage mitigation, etc. But they didn't have all of it wrapped in a single package like Zarg did, and still does, and being able to bring all of that in with a single unit means you're freeing up another slot for someone to do their job too, and that's just as, if not more valuable, than being the best at only one or two things.

In IW news, I'm really amused by something. Remember last time, where we discussed a little about how rare Auto Refresh was, especially Lv. 2? Well I just had a run with Ulrik's Kukri where a floor gave me Auto Refresh Lv. 2 for all three of my choices. I think that's a pretty solid sign that you need some MP recovery.
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