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TopicKP's (In-Depth) 2018 Contest Analysis
pyresword
10/14/18 2:27:25 PM
#254:


I'm not sure this is 100% of the reason but I think it's their style of character. Meta Knight was really strong (stronger than Bayo imo), but he was good because he had a really good moveset with great frame data and range such that he could simply come out better in a large number of exchanges.

The anger-inducing part of Bayonetta is a combination of the fact that her moveset gives her very versatile movement options which allow her to play extremely safe/non-comittal and get out of most any disadvantageous situation, and she also has the capability to start zero-to-death combos in many situations if the opponent makes a mistake, which means she's very unforgiving. (These can be escaped from with DI, but it's not easy and in some percent ranges they are 50-50's no matter what, I believe). The combination of her really strong punish game and being easily the "safest" character in the game just makes her a very oppressive and frustrating presence in the metagame.

So basically if you're familiar with competitive Brawl, imagine Brawl Ice Climbers but without any of the downsides of Ice Climbers and also without Brawl Meta Knight to keep her in check. In reality Bayonetta is not getting zero-to-deaths nearly as much Ice Climbers for whom that was pretty much the entire character, but it can happen still which means she's still perceived in that fashion by the community. It's also worth mentioning that even if the opponent gets out of the full zero-to-death combo, she still has 30% to 40% or something that is guaranteed most of the time and is extremely easy to do.
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Congratulations to BK_Sheikah00, this year's guru to achieve contest enlightenment!
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