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TopicI just beat Valkyria Chronicles 4. Here's my review/final thoughts
Milkman5
10/15/18 9:04:14 PM
#23:


Illuminoius posted...
how cheesable is this one compared to the original? snipers and scouts were so easy that you honestly didn't need much else past early game


Snipers were the worst class in this first game. For A ranking missions at least. I think maybe one or two maps in the first game benefited from deploying snipers for A-ranking.

In this game, Snipers were radically buffed. There is actually a story sniper now. She's pretty good and of course gives you extra CP for deploying.

In VC4, Snipers can team attack, deal crossfire damage, and can counter attack (which they couldn't do in the first game.) There are also new mechanics in the game that greatly remedy units having low AP. Now units can be escorted by an APC tank or other commander units, which includes scouts. So low AP units such as Lancers and Snipers now have access to scout mobility.

So it's funny that you say Sniper were great in the first game, when they were utterly garbage in the first game. They are still pretty bad in this game. Scouts, Shocktroopers, Tanks and Grenadiers are more useful. Lancers are about as equally useful.

Engineers are the new worst class.
Engineers were also buffed as class overall. They can now revive fallen allies on the battlefield, meaning they remain on the map and can still be commanded in the same turn.

But because of the maps in this game, Engineers have become utterly useless. I literally NEVER deployed an engineer for the entire second half of the game (once I realized the game was never going to give them a purpose.) In this game, mines are incredibly rare unlike the first. I never once stepped on a mine. Seriously. I can only count on my hand how many I saw and they never even blocked a path. I think their hitboxes are smaller too in this game, but I can very that.

Also, potentials of units were insanely nerfed from the first game. In the first game, Engineers such as Karl had potentials such as "Invincible" which when triggered, made Karl literally immune to damage. You can exploit this by having him capture points that were swarmed by enemies.

You can no longer do this the best Engineer potentials get are things like, character can act again after repairing a tank (lmao!).

Resupplying is an order and it only costs 1 CP. Also, almost every unit in the game that has limited ammo also has a potential that refills it.

Basically, you will never ever go "damn, I wish I deployed an Engineer!"
They are complete obsolete.

That said, there are two maps where Engineers can build certain things needed to complete the chapter. Turns out this isn't even true though. I'm not going to spoil it, but the game intends you do something with Engineers only for it to be about 8 turns faster when done by another unit because of order cheese that was overlooked by the developers.

Anyway, with that out of the way.
Valkyria Chronicles 4 is not balanced at all. It's more balanced than the original, but many maps can still be order cheesed, scout cheesed, beaten in 1 turn when the devs didn't intend for it to be beaten that way etc
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