LogFAQs > #910967383

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TopicMercenaries 5 Preseason Topic 1: Wartime Economy
KanzarisKelshen
10/22/18 2:50:25 PM
#42:


Also, to emphasize this: we found the correct way to play in M4. There was absolutely no substitute to cabaling and doing 1-1 trades then exploding someone else in the third week because of how recharges worked. It's what allowed myself and trdl to survive in a pool of sharks with teams that kinda sucked (mine sure did at least, his was better off - seriously look at how much of a paper tiger my team was with recharges down), and also made boko and GANON's lives easier. Over time, that strategy yielded a consistent 66% winrate, which was significantly in excess of what the non-cabaled teams pulled off for the most part, especially given we forcibly had to fight the best opponents the game could offer. In any other game, a strategy that produced 66% WR would be banned outright, but because there's no good way to achieve this short of demanding players send us logs of everything they say to each other and banning alliances (which is clunky and dumb), we're instead trying to fix this by making it so there is less need to ally so heavily if you want to win, and incentives to not settling for the FF trade 'safe' option because you can roll the rest of the game if you're skilled enough to get ahead and stay there. I can't imagine not wanting to address this, because it makes for poor spectator sport and a boring set of decisions for the most part if players just quickly make groups and hand over infra to each other to avoid playing the interesting bits of the game out. Aside from some mayhem where we tried to control the declaration order, our weeks were extremely relaxed in M4 and they shouldn't have been.
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Shine on, you crazy diamond.
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