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TopicTabletop rpg, whats up with PvP
darkknight109
10/25/18 2:03:55 AM
#36:


streamofthesky posted...
Lawful is also not a great name for the opposing alignment, and a lawful character doesn't need to follow or respect the laws of a town if it conflicts with their own personal beliefs (classic example: LG or most LN characters would not "respect" local laws allowing slavery and requiring people to inform the guards of any escaped slaves they notice).
It's the "lawful" alignment that's all about having a strict personal code the person adheres to. whether it's due to the law of his home, the law of his god, or just his own inner moral code.

"Chaotic" alignment indicates the absence of such an inner code.

Disagree.

The archetypal example of a Chaotic Good character, for instance, is Robin Hood. Robin Hood absolutely has a moral code he sticks to - it is the fact that he puts greater emphasis on his own internal sense of what is "right" than what others claim is correct is what emphasizes his chaotic nature (that and his willingness to go against the law of the land to do good, rather than trying to act within its bounds).

A lawful good character faced with evil or corruption would still be against it, but would be more likely to work within the system to oppose it (or would join an opposed organization working to instill a more just code of laws and ethics). If Robin Hood is Chaotic Good, his Lawful Good counterpart would be King Richard.

I mean, if you think that a chaotic character lacks any internal moral code, a chaotic good character would be impossible.

Nichtcrawler X posted...
It should just be seen as a guideline and nothing more.

Not this absolute thing that when you "go against" it, the DM punishes you for it.

The annoying part about alignments is that certain classes require you to have certain alignments and if you act against them, you can lose the benefits of that class.

When I'm GMing, I tend to flat-out ignore alignments and all associated requirements, because I find them overly restrictive and dumb.

Blorfenburger posted...
Yeah, I THINK its meant to be a friendly sparing match. So everyone knows: Im using star wars saga edition and set during the clone wars, in case thats important.

Saga is one of those systems I mentioned earlier that's bad for PvP. If you're at low enough levels you probably won't notice, but your comment about "swinging at the air for 20 minutes" could definitely be pertinent. Player character defences in Saga tend to be much higher than NPC equivalents - especially at low levels where your attack bonuses haven't yet scaled to match your defences.

Blorfenburger posted...
And how the heck do i make a custom boss that isnt a high level PC. If high level pc is bad that is. Googled that too and got nothing.

Learn what "non-heroic levels" are - they're in the main rulebook. Using them is important for designing NPCs.
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Kill 1 man: You are a murderer. Kill 10 men: You are a monster.
Kill 100 men: You are a hero. Kill 10,000 men, you are a conqueror!
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