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TopicTabletop rpg, whats up with PvP
darkknight109
10/25/18 2:03:59 AM
#37:


Blorfenburger posted...
Oh and the clone could be chaotic neutral but thats another problem

Saga doesn't use alignment, at least not the way you're referring to it here. The closest it has is dark side points - some abilities require you to be fully darksided, some require you to have zero dark side points.

But, honestly, DSPs are another element of saga that's kind of wonky (especially given that low-wisdom characters can be turned super easily, while high-wisdom characters basically have to be Space Hitler before they are even close to turning), so don't worry about it overly much.

Blorfenburger posted...
Oh okay. I thought I'd have to make an enemy in the way the book has it
https://imgur.com/WEf8nEE
Although to be honest ive never really analyzed any of the npc stats so for all I know they're just slightly edited PCs for the most part.
So does this mean I can kind of do whatever I want with a later force user boss? Within reason I know. I jotted down notes somewhere that had health and reflex and abilities. So if reflex is high-ish I should lower it? And what about health? I got 4 guys and they range from high 30 to almost 50

Best advice for making NPCs and enemies in Saga is to start with the pre-set ones in the books (there are lots of them). Once you get a bit more comfortable with the system, you can start tweaking them a bit. Give them more health if you want some that are tankier, or replace their weapons with better ones if you want them to hit harder. Eventually, yes, you can just conjure up your own stat blocks out of thin air - you're technically not supposed to, but fuck it, you're the GM you can do what you want. Just eyeball some of the other NPCs and make sure that you're not making anything that's too ridiculous (and even then, given how badly Saga characters can be broken by a savvy player, you may have to make some characters that would make Palpatine cry in order to provide a decent challenge).
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