LogFAQs > #911185435

LurkerFAQs, Active DB, DB1, DB2, DB3, Database 4 ( 07.23.2018-12.31.2018 ), DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicFighting Game Topic - The Soul Still Burns
Weakupedia
10/26/18 2:09:09 AM
#102:


And some reddit dude's general breakdown of each character. I agree with these for the most part.
Balanced
MITSURUGI (Balanced All Around)

Probably the best rounded character. Supporting a few stance changes for good mix ups, pushes forward to get into medium range with decent damage and combos.

Pros: Overall has a little bit of everything with small emphasis on rushdown. Has a good answer for just about every situation.

Cons: Has a bit of everything except for control, being medium to short range, can have issues with control characters or those with a more specialized style.

SIEGFRIED (Balanced / Hard Hitter)

Sporting many stance changes, fast kicks, and good combo and mixup potential. This character can hit hard when setup with precision.

Pros: Surprisingly fast and confusing with multiple stances. Sets up for big hard hitting combo finishers with counter hit combo starters. Balance of range, speed and power.

Cons: Can be easy to guess openers for these setups, and get punished by dodges.

CERVANTES (Balanced / Combo)

A bit on the slower side, but can dish out big damage with long combos. Good against control characters.

Pros: Fast at closing the distance, and has damaging long combos. Emphasis on rush down to get into combo launching range. Balance of speed and technicality.

Cons: Easy to whiff when closing distance for setups. Surprisingly vertical reliant, can get punished on side dodges.

TIRA (Balanced All Around)

Having two main stances that mixup her play style mid-match. Yin-Yang balance of her moods.

Pros: Like Mitsurugi has an answer for most situations. Can close distances better though. Surprisingly fast and good combo potential.

Cons: Not many cons with Tira. Her rushdown to get into range can be easy to guess and punish from control characters.

GERALT (Balanced All Around)

Easy to learn character. Signs give attack properties of all styles.

Pros: Sign attacks give Geralt the ability to rushdown, punish, control, and mixup. Surprisingly high damage, and long range from simple combos.

Cons: Easy to adapt and overcome. Simple move list is robust and effective, but can be easy to read and punish.

Rush Down
TALIM (Rush Down / Mixup)

Close range with many temporary stance changes, Stays in opponents face and bullies as they try to guess her next move.

Pros: Speed, and many mixups while staying at close range, can easily overwhelm opponents with flurry of combos, and mixups that launch combos.

Cons: Biggest con for Talim is her range, she has problems getting in close, and isn't very speedy in doing so. Has biggest issues with control characters.

TAKI (Rush Down / Combo)

Taki is fast at closing the distance and putting on the pressure. Great mixup game that sets up for combos.

Pros: Can close distance to get into pressure fast. Teleports and high damage combos.

Cons: Can close distance, but gets punished if opponent figures out your movement and opening style.

MAXI (Rush Down / Mixup)

Controls the flow of battle by staying in opponents face and not stopping. Many moves transition into stances which give you options.

Pros: Constant pressure, always wants to be in your face and attacking, Hard to get distance and keep him away once hes in. Difficult to guess when he has so many stances and mixup options.

Cons: Can be a bit of a button mashing character. Reminds me a lot of Eddie from Tekken. If opponent recognizes stance changes, can get punished from counter hits.

---
(laughs)
... Copied to Clipboard!
Topic List
Page List: 1