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TopicFighting Game Topic - The Soul Still Burns
Weakupedia
10/26/18 2:09:30 AM
#103:


Big Hitters
NIGHTMARE (Big Hitter / Balanced)

Very Similar to Siegfried except more power. Long Range that hits hard. Brute style.

Pros: Can catch dodging / rush down characters with massive damage. Great defensive counter attacking style as well. Good balance of range, power, and grabs.

Cons: Easier to predict and punish than Siegfried. Not the best mix up especially on openers.

ASTAROTH (Big Hitter / Combo)

Big Range, Big damage, and grabs for any situation. Combines big openers with grabs for extra damage.

Pros: Only takes a few hits / combos to kill. Launches opponents into the air for extra damage or forces characters into certain positions to setup for grab combos. Reminds me a lot of King from Tekken, but with a giant axe.

Cons: He's slow. Can get rushed down easily. He does have good counter hit combo launchers to help, but with the biggest hitbox in the game he can be an easy target.

Control
IVY (Control / Combo)

Queen of keep away. Strongest zone / control in the game. Hard to get close.

Pros: Longest combo range in the game. Can hit you from a mile away and stack up more damage at a distance. Has many anti rush down attacks. Fast counter hit combo launchers, that do big damage and push opponents away.

Cons: Can obviously struggle at close range. Limited, but effective punishes at close range.

ZASALAMEL (Control / Balanced)

Rubber band man. Will pull you in from a distance, do damage and then push you away.

Pros: Great medium range and pulls opponent in for stun locked combos which push opponents away. Then repeat. Surprisingly fast at close range.

Cons: Most setups are from medium to long range, but is fast in close as well. Lower combo damage, and not a hard hitter despite the size of his weapon.

SEONG MI-NA (Control / Punish)

Locks down your movement and pokes from far range. One of the more defensive characters.

Pros: Long distance, and big sweeping attacks, Very hard to dodge to get close in. Once your opponent is in, punish oppents mix ups and combo launchers.

Cons: A more passive and slower character, can be rushed down if she does not punish you for doing so.

AZWEL (Control / Balanced)

Mastering sword and axe stances will be the key to this control character.

Pros: Area denial with big sweeping attacks. Can be very fast with medium range attacks. Faster attacks depending on which stance your in.

Cons: Can be rushed down, Biggest weakness is pressure characters.

KILIK (Control / Balanced)

Staff with fast pokes and big sweeps. Doesn't give into pressure from rush down.

Pros: Fast and damaging at all ranges, great combos. Easy to setup counter hit combo launchers. Decent mixup game

Cons: Being well rounded means he can be predictable. You know when hes going to hit long range or short range attacks. Biggest weakness is punish characters.

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