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TopicFighting Game Topic - The Soul Still Burns
Weakupedia
10/26/18 2:19:03 AM
#104:


Punishers
SOPHITIA (Punish / Balanced)

Dodge with big counter attacks. Great defense with built in guard impact attacks.

Pros: Most attacks have dodge properties, read your opponents attacks and counter with your own. Good damage and combo potential. Balanced bag of mix ups.

Cons: Read your opponent wrong and get hit. Biggest weakness is hard hitters when mistakes are made.

XIANGHUA (Punish / Mixup)

Slippery character with amazing dodge and counter attack potential. Can escape most situations and capitalize.

Pros: Similar to Sophita, but with more mix ups and mind games instead of raw damage. Can keep pressure going after punishing opponents.

Cons: Lower damage and combo potential. Focuses on keeping opponent on there toes.

RAPHAEL (Punish / Rush Down)

Counter attack and dodge to get pressure and damage. Fast attacks that punish opponents reactions.

Pros: Sports fast lunging attacks that can close distance. Fast pokes and counter hit combo launchers. Turn attackers pressure back onto them.

Cons: Very vertical reliant. Side dodges are his biggest weakness.

Combo / Mixup
YOSHIMITSU (Combo / Mixup / Balanced)

Keep the enemy guessing with strange stances, and unpredictable strings. No matter the range Yoshimitsu has a trick to deal with it.

Pros: Very hard to follow strings with mixups on mixups. Fly in the air, or stab yourself for massive damage. Can even heal yourself. This character is chaos, good luck keeping up.

Cons: Often times tricks will backfire and hurt yourself. I think of him as a much more technical Mitsurugi. Difficult to learn.

GROH (Combo / Mixup)

King of mixups. Keep opponent hurting when they guess wrong.

Pros: Big damage on simple mixups. Once Groh gets into his flow its hard to stop him.

Cons: Mixups can be countered if opponent knows the match up. Doesn't have great combo launchers, or punishes. Reminds me of Z.W.E.I. from SCV.

VOLDO (Combo / Mixup / Rush Down)

Vast moveset with the most stances of any other character. In my opinion the most technically versatile in the roster, but most difficult to master.

Pros: Free flow into many stances with attacks and long combos. Difficult to deal with a good Voldo in your face with so many moves at his disposal.

Cons: Knowing the match up is key to fighting Voldo. Stance changes can be interrupted, and Voldo has a more difficult time getting his flow started. Lower damage from difficult to pull combos.

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