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TopicSign up to be a ruler in my Crusader Kings 2: Holy Fury game (with write-ups)
Eerieka
11/07/18 4:19:58 PM
#32:


@VectorAgent
@Raka_Putra
@Zyxyz0
@MariaTaylor

(read the previous post as well. I can only @ ten names in one post)

Select ONE from this list:
Cosmopolitan: Allow Interfaith Marriage, GHW Enabled, Malus to Mission, Malus to Moral Authority
Proselytizing: Bonus to Mission, GHW Enabled, Lose Piety when at War against Faithful
Dogmatic: Bonus to Moral Authority, GHW Enabled, No Interfaith Marriage,Lose Piety when at War against Faithful
Unyielding: Armies are stronger when defending on home ground, Resistance to proselytizing ,GHW Enabled
Warmongering:Ruler do not receive Opinion penalties for raised vassal levies, GHW Enabled,Rulers are extremely aggressive, Rulers Lose Prestige when at peace for too long
Peaceful: Rulers are less likely to start wars, plots and factions, Rulers gain Piety while at Peace,Looting is Not Allowed, GHW Disabled

Select TWO from this list, which includes some in the next post (damn GameFAQs post limit!) If you want to select the Religion-specific doctrine, you can pick a third one in case that religion isn't selected:

Astrology:Character are assigned Zodiac traits on birth and by decision, Grant access to the Hermetic Society
Haruspicy: Diviner read signs before a war to try to improve troop morale
Bloodthirsty Gods: Prisoners of different religion can be sacrificed for Piety, Sacrificing prisoners unlocks special traits and actions
Divine Marriage: Close-Kin Marriage is Allowed, Close-Kin Marriage among nobility is considered a Divine Union
Polygamy: Polygamy is Allowed
Meritocracy: Heir Designation is Allowed
Equality:Absolute Cognatic is Enforced, No Penalty for Female Ruler
Stability: Short Reign Penalty is Disabled, Ruler Can Spend Piety to increase Courtier Attribute
Unrelenting: Ignore Defensive Attrition, Army Offensive Bonus
Sea-Bound: Fleet can Navigate through Major Rivers. Ship Maintenance Reduced to 10%, AI Looter prefer coastal counties
Ancestor Veneration:The Religious Head can decide upon dead ancestors to give special status, Allow Eldership Succession Law
Animistic: Units from True Faith Counties gain Bonus Moral, Characters get a Rite of Passage when reaching Adulthood
Daring: Prepared Invasions are Allowed
Monasticism : Allow to order subject to "Take the Vow" disqualifying them from succession, +2 Learning to all Follower of the Religion, Enforced Celibacy for Priest
Religious Tax : Tax on subjects of different religious group is Allowed
Syncretism : Rulers can choose to gain Sympathy with another faith by decisions.

(Religion exclusives in next post)

Edit: I'm not going to allow Agnatic/Enatic clans for this game, so I'm just gonna edit them out. >_>
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