LogFAQs > #912022772

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Topic"single player games are dying"
pres_madagascar
11/07/18 11:32:49 PM
#24:


Darmik posted...
pres_madagascar posted...
Darmik posted...
People shit on EA a lot and they're often the punching bag for this quote.

But the actual quote from them was;
(describing the canned Star Wars game) 'much more linear game, that people didn't like as much today as they did five or ten years ago'

That's it. There isn't a single game in the OP that contradicts that quote at all. None of those games are linear.

God of War sort of is, sort of isn't.


God of War has several side quests, optional content, RPG elements and is one of the most critically acclaimed games of this year. It's like 20-30 hours long.

pres_madagascar posted...
Divinity original sin 2 was a fluke


No. It got ridiculously great reviews.

In order to succeed as a single player games these days you need to have at least one of these things
- Sequel to an established and popular franchise
- Open world/long playtime
- High metacritic score

Good luck selling well if you don't have any of those things. The days of getting a great 8-10 hour experience and being a huge success like the original Max Payne or Splinter Cell are done. So yes linear single player games are way less popular than they used to be.

No I meant Divinity original sin 2 being a financial success, even on consoles, is a fluke. Indie rpgs like that don't tend to get many sales on consoles.
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