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TopicAre people too critical of modern games?
Unbridled9
11/20/18 6:58:36 PM
#82:


foolm0r0n posted...
You really should just read the shit you're posting though. I get why you don't. I really do. But you should.


You know... Considering you just failed basic grammar, I'm going to stop talking to you.

can we get a list of these writers, i am genuinely curious what you're pulling from here.

I seriously need to pull up things like the Hot Coffee controversy or the moral outrage stuff? I mean, that's the whole point of the statement; that the people getting outraged were people who knew nothing about games.

I'll think of more.

In favor:

Improved hardware, software, and design tools.
Digital Downloads for all consoles.
Portable titles on par with console titles at least in-part.
Easy modding/mod-sharing
Cheat Codes
Sprite Graphic

Against
Lack of cheat codes
Ballooning budgets
'Always Online' games.
Shrieking tweens screaming racial/homosexual slurs sixty times a second over voice chat.

I would really like it if you could stop conflating criticism and complaining! And for you to clearly state why thematic elements a game brings up are off limits when discussing a game! And if it's not too much, for you to understand people aren't criticizing masculinity itself (you might be under the impression that masculinity = men, I dunno), but rather discussing God of War's limited portrayal of masculinity, and the values it assigns certain aspects of performative masculinity. There's some good pieces out there - Dia Lacina wrote two solid articles at Deorbital and Waypoint, and Gita Jackson covered another angle at Kotaku.

Would you rather GoW take six minutes aside to discuss the various merits of every different type of masculinity? God, it feels so weird defending GoW considering I hate it for it's hyper-masculinity.

Well, in this weird hypothetical where I'm somehow reading this article, I'd ignore it and move on because who has time to dedicate to niche bigoted media criticism? Or maybe I'd share a link with a friend because it's a moderately funny stance?

But you can't really say that it's okay for you to discount someone imposing their personal opinion on a game when it disagrees with you and then turn around and say that it's okay for someone to impose a personal opinion on a game when it does agree with you. I notice you ignored my follow-up comment about Dragon Age (which I specifically chose because it was made by the same dev at the same time). Though I'd also like to point out that you also just said it's okay to ignore certain people in the medium and their criticisms/problems.

"Are people too critical of modern games?"

Depression Quest is nothing but a CYOS game that's a personal retelling of someone's own issues with depression. As someone who has struggled with suicidal depression I found it lacking in all regards. As a game it's not even worthy of being called a 'text adventure' and the choices are blatant and obvious. In regards to depression it is actually a bit insulting since it seems to play it off as something that can be handled simply through obvious solutions. Compare it to 'Today I Die' and it's pretty clear which is better as a game and for presenting, and dealing with, depression.

Gone Home is just a basic walking simulator. There's no challenge, conflict, real puzzle, or even antagonist really. It's just walking and hearing the story of the girls lesbian sister. If lesbianism wasn't such a major thing ATM it would have garnered no attention what-so-ever.
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