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TopicHearthstone Discussion Topic 288 - Rastakhan is Rumbling
metroid composite
12/10/18 11:17:36 AM
#68:


Camden posted...
I haven't even looked at the deck lists, overall is Whizbang better or worse than before?

I mean, I think the decks are slightly stronger, but that's also to be expected with a larger card pool.

The one thing I really like actually is that decks sometimes have 1x tech cards, which is something the old whizbang decks really lacked. Like...1x Acidic Swamp Ooze, something I'd really like to have after a legendary weapon gets played; basically none of the old decklists had those cards. So someone would play like Skull of the Manari, and you'd just be thinking "there is no card in this entire deck that can save me".

KokoroAkechi posted...
1. Shudderwock vs Combo Priest (loss)
-Okay so, the priest was a pretty good player with a not awful deck. I just drew pretty poorly and I don't actually know what cards are in the whizbang version of the deck, which was 100% a problem for me.

I've had this problem too. OK let's see...

Whizbang version of Shudder in terms of battlecries:

Does NOT have:
* Grumble
* Life Drinker
* Or any form of healing battlecry other than Omega Mind (which you could use to heal literally 1 with earth shock, oh boy)
* Electra Stormsurge
* Any form of freeze

Does have:
* Weapon removal (1x Acidic Swamp Ooze)
* 1x Mind Control Tech
* Zola The Gorgon
* 2x Saronite Chain Gang
* Hagatha the Witch
* A bunch of card generation/draw (2x Menacing Nimbus, 1x Storm Chaser which can get Volcano/Rain of Toads, and Elise the Trailblazer)

So...Shudderwock in the Whizbang deck makes a big board state, doesn't do anything for healing you or killing the opponent other than putting some 6/6s onto the board that can attack if the opponent doesn't kill them. You can sometimes replay it if Zola triggers in the right order, but that particular gravy train will have a decent chance of failure, so you'll get to play it maybe 3 times on average in an average game (if you wait for both chain gangs and Zola).

Seems like in the Whizbang deck Shudderwock is just meant to be a big tempo play (which is fine, pretty much what I'd expect from a Whizbang deck with Wock in it). I wouldn't hold onto it for maximum battlecries, shudderwock with all battlecries in the pool isn't really that strong in this deck, so it's not worth stalling for 8 more turns to get a slightly stronger shudderwock, although I would wait for a chain gang (or two) or Hagatha since those are the only real high impact battlecries in the pool.
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