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TopicGirls Frontline General 7.0: Don't Fuze the Hostage!
fuzzylittlbunny
12/11/18 1:24:56 AM
#238:


They're not bad, and actually yeah, they'll probably help early game since they're easy on resources. But they're buffers, so they don't do very good damage. So generally you probably don't want too many on one team; maybe one or two. Unless you're doing the meme team Exodia with IWS2000 and 4 HGs lol.

If you like Astra and Makarov though, they can work fairly well together with RFs, since both of them boost RoF which is good for rifles. But if you don't have any good rifles like WA2000, then you can still probably put them on a team with 2 ARs and 1 SMG. Generally you'll want every team to have at least 1 tank, be they traditional high HP tank, or dodge tanks. Some HGs can become good dodge tanks, but only really when they hit level 80 and get their last equipment slot, so you'll probably want a more traditional tank.

Kiting is when you move to make the enemy have to chase you. Since there's a slight pause before firing, you can move your T Dolls out of range right before they start shooting, meaning that they have to move forward and then get ready to fire again. Here's an example

https://www.youtube.com/watch?v=p1wqleUb_MM" data-time="


Although TBH I'm lazy. I don't even move my guys to the front; I just withdraw them individually lol. My teams focus more on offense than anything, so the rest of the team usually has enough firepower to survive. Also something to note though. While moving from one space to another, your units can get hurt. But if you withdraw them, they're invincible the instant you press that button as they retreat.

And enhancing is done in the Factory. It's the middle option where you can choose to use capsules or T Dolls to increase stats. Leveling up usually raises the limit of stats to let you enhance your T Dolls more. For some reason, sometimes leveling up doesn't give you that limit boost though...Note that capsules will always raise every one of the 4 categories by 1 point. Also, using different types of T Dolls will make it easier to raise certain stats. For example, using 2 RFs will always raise attack by 1. I believe 3 SMGs will raise evasion. 3 MGs will raise RoF. 3 PPKs will raise evasion as well; I don't think any other HGs can raise evasion with only 3. Can someone clarify which guns raise what?
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