LogFAQs > #914848799

LurkerFAQs, Active DB, DB1, DB2, DB3, Database 4 ( 07.23.2018-12.31.2018 ), DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicHearthstone Discussion Topic 288 - Rastakhan is Rumbling
KokoroAkechi
12/28/18 8:07:25 PM
#213:


THoughts on the state of the game.

I know people are saying midrange is dead and that is largely true except for midrange decks that are helped by the ridiculousness of having a Genn hero power. Warlock, Shaman, and Paladin can be considered "midrange" to some extent but those decks just don't work without Genn.

The other deck that can kind of be considered Midrange are some hunter lists and that's because hunter cards are so overtuned and synergistic for their costs. Nevemind that can they transition into a control deck via one card. This is the same thing that happened to priest a while back. It was a trash class for a long time and it got cards like Operative, which everyone knew was OP but priest sucked so it didn't matter. But just a while later priest had several decks it could run.

Matchups are still incredibly polarizing and even decks that can tech effectively against one set severely hurt their matchups against others. For instance, a control warlock can win against Mechathun, control warrior (non quest), Topsy Priest (to an extent), and OTK paladin with extremely high win rates if they just put in Demonic Project and Rin (for the warrior). But this cripples their other matchups. Same with if they want to tech versus aggression by swapping some cards for shroom brewers. This usually means they are not running the other tech or silences (for even paladin, even warlock, DR hunter, and otk paladin). There are way too many matchups that just feel unwinnable unless you have certain cards in a list.

As for Arena.

Arena variance is too high right now. Warrior is way too strong. The average deck strength i'd also say varies too much. I had a 1-3 rogue with like some of the worst cards I've ever seen. The legendary rate is also too high. On average I believe you are offered one every 30 picks or so (maybe a little less than that) so there is on average like 1 per a deck. This is one card in everyones deck you just can't account for at all and it has the power to swing games you should have otherwise won. This is stupid.

The average deck strength I'd also say is too varied and deck strength is still too high overall because of the bucket system. Especially Warrior because they are consistently offered very strong cards. I think this is because Warrior has a slight bonus to their card strength because warrior has sucked in arena for a long time so they get a boost.
---
Kokoro's Anime Channel: https://www.youtube.com/channel/UCaIA0gY11FQ_Zh6kLSam5OA
Updated: July 27th, 2016.
... Copied to Clipboard!
Topic List
Page List: 1