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TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
KokoroAkechi
04/04/19 4:32:10 AM
#31:


Review time.

Now that I've seen all the cards I can give more "accurate" reviews. I will be going in class order on the official website in the same card order presented there. Ratings are based on how competitive I think they will be within 6 weeks of release or so. Ratings are out of 5

Druid
Blessing of the Ancients (1)
-Even with the benefit of Twinspell 3 mana is just too much for this effect. Like this was a 1 mana effect, and you can do it with 2 mana if you combo stalladris with PotW. The meta would have to slow down tremendously for this to see any play and while I do think it'll get slower, not this slow.

Acornbearer (4)
-I do like the fake name "Fluffy Squirrel Whisperer" better. In any case this is an average statted one drop with a strong death rattle effect that gives you a turn 2 play if it gets removed. It works well with token synergy too. Since the premier 1 of the game (Firefly) and a cheap 1/3 (diremole). I suspect classes will look more to their class (and be forced into crafting an epic in crystalweaver... which will be especially good in druid) to replace them.

Lucentbark (1)
-I think in like a best case situation you might get this effect off once. But like if you get to a point where you can drop this on 8 and it be fine... how much more do you have to do? Like Corpse flower never really saw play, and I think rogue could feasibly get its effect off more than druid can while maintaining good tempo. For the record, I don't think heal druid is going to be a good deck and all my ratings will reflect that.

Lifeweaver (3)
-2/5 for 3 mana for a control effect is pretty good. Now how consistently can a druid restore HP? Besides Zilliax most of the neutral lifesteal is really bad, and like a lot of healing cards that druid has now are really bad. I think a lot of druid cards are just somewhat inconsistent in what the return is. Like this card is much cheaper than Hagatha, but the condition is extremely restrictive and I think Shamans highroll spells are much better than Druids post rotation.

Dreamway Guardians (5)
-Get a 2/4 combined stat line with a premium ability for only 2 mana in a class that wants healing synergy is a very strong card. Will probably see play in druid decks that dont even care about healing at all. Like two 1/1s for 1 mana is a really good card and I think that this for 2 mana is an upgrade that makes it just as good.

Crystalsong Portal (2)
-This is a card that really wants to cash in on druids having lots of cards that generate minions without being minions. That said, they still do have to play some minions and lot of them are really strong due to synergy with other cards, which means often times they might get stuck in your hand for a turn or two. This makes this card really awkward to use imo. When the effect goes off and you get all 3 minions its a really good control card, but I think restricting your deck to get this consistently is just not good and the chance you just don't get the effect in a deck that semi tries to do this is pretty high. 3 mana discover a minion without a body is not a good card.

Crystalsong Power (5)
-So I think this card is good more for the do 2 damage over the 5 healing. Obviously very good with Stalladris and the healing stuff druid has. But with spellstones rotating out druids need some sort of early spot removal and this just takes that spot.

Crystal Stag (2)
-So I think this is a card that the community at large is overhyping a little bit. When you get the effect off on turn 5 in the proper matchup its a really strong play, but like say turn 7 or 8 its just "eh" and I dont think you can get this consistently on turn 5 either. Not to mention there are just matchups where this is only average on turn 5 as well.
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Updated: July 27th, 2016.
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