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TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
KokoroAkechi
04/04/19 7:15:49 PM
#38:


Hunter

Hunting Party (1)
-With Rexar leaving hunter could use a card to help in some matchups. Obviously a scary thing is like Direfrenzy a minion and then copy it with this. But that's like really slow and this also doesn't do anything but copy. Also worth noting that hunter gains no beasts I think are worth copying (in both its class and neutral pool). So I think this is just too slow and too conditional. Like the cards similar to this have not seen play even in classes that can support it.

Arcane Fletcher (1)
-So a 3/3 for 4 is a bad stat line. You probably have to play this on 5 with a minion too in order to get the effect because it's likely it's not sticking for more than a turn. Like and then you might draw a useful card and at the cost of maybe having a bad 1 drop play. Like bad tempo in hunter to get maybe tempo a turn or two later outside of certain combos (most of which are leaving the format) is not good. If you really want like a spell (secrets for instance) just play like Masked Contender or something to instantly get it in play. I know you can play Halazi and get some pretty great late game value off of this, but like is that worth it?

Ursatron (4)
-3 mana for a 3/3 is not bad. The deathrattle in this case is actually pretty good because you get a minion you can potentially play. It has some mech synergy. I think since stiched tracker is leaving this might fill that void for the mech death rattle deck.

Rapid Fire (2)
-1 damage for 1 is pretty bad, but this can notably go face and is scary with the legendary as you can potentially get 6 damage for 2 mana. This is a scary card that I think might not be able to see spell damage hunter deck work right away because I do think that outside of that its too low impact, but watch out for this one down the line.

Shimmerfly (1)
-I personally think that even with diremole leaving that there are enough 1 mana minions for hunter to play where they don't really need to play this. Yeah it generates a card (and I know webspinner was played) but minions are way more valuable than hunter spells.

Nine Lives (5)
-This is largely the reason to play deathrattle hunter post rotation. This card is nuts. Like you probably only run maybe 4 or 5 DR minions with strong effects. Like imagine getting a 7/7 on the field for free (which you can combo with zilliax) and the card in your hand. Or spiderbombing a minion, or activating the new mech legendary. Like there's a neutral that has a deathrattle to deal 3 to all minions you can possibly trigger in a control hunter? Hakkar Hunter? Tons of possibilities.

Marked Shot (2)
-So 4 for 4 is pretty bad, it lines up poorly to cards like Shadow Bolt that only saw a little play even in an environment where Odd Rogue was dominant. I think this is the flanking strike replacement obviously flanking strike is one of the most bonkers cards we've ever seen but with wingblast still in the game I don't think this sees much play.

Vereesa Windrunner (2)
-Obviously the stats are bad. But the weapon has a lot of potential to do something if it doesnt get oozed. I dont think the deck it fits in is quite there yet but something like a year from now (or even a few months) can be a force to be reckoned with. Like it might have to wait until Zuljin is gone so hunter can get some more spells that are really worth playing in this deck type. I do think the deck will be played though as like a low tier deck though and this will be a centerpiece.

Unleash the Beast (4)
-Like I said before a 6 mana 5/5 with rush is not that far off of what you'd play normally. I think its a beast (I mean it says Wyvern which are like dragons? So ummm...) but with zuljin in the pool you can potentially get two 5/5 rushes AND another one in your hand. That's some value and a potential late game swing that can help you end the game.
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