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TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
KokoroAkechi
04/05/19 5:00:18 PM
#52:


Priest

Unsleeping Soul (3)
-I don't think you should sleep (no pun) on silence effects especially in priest. There are high stated minions in the set that can only attack with conditions and you can curve them into this. That said, this costs a lot and I'm not sure the targets for this quite have enough oomph for this to see serious play. But I'm not going to sleep on this like I did with Purify.

Convincing Infiltrator (2)
-I think the 2 attack is going to hurt this card as often times it's going to run into a situation where the opponent has like 3 or 4 HP stuff on the board and the destroy a random thing against those decks are not going to work out. Like it's good versus pure aggro strategies but I don't think priest being good against aggro is really a new thing.

Hench-Clan Shadequill (5)
-Premium statline for a deathrattle that priests don't care about.

Catrina Muerte (3)
-I don't think there are enough revive effects to have this be consistent. I think it'll see play simply because of the highroll potential but not a centerpiece in the deck its in.

Shadowy Figure (1)
-With most of the priest deathrattle stuff leaving and no way for them to really get more value I can't see this being played.

Mass Ressurection (2)
-Rez priest will probably be like a tier 3/4 deck or something and this is like the only card that really makes it work. But with shadow essence, visions, radiant, spell stone, etc all leaving, and the fact that you can get the same minion means that the low roll for this is just as bad as how good the high rolls can be. It's like now you can drop grizzly and servitude it to max HP. That's gone. A lot of mid game board defense is just not there for the deck type and priest will likely have to make more tempo centric plays to maintain a game state where it can win.

EVIL Conscripter (2)
-I think as a base card this is really good. 2/2 for 2 which gets a premium tempo card into the following turn is great. The issue is that priest has never been a class that really worried about this. This has a chance to see play "just because" though due to the power level.

Madame Lazul (5)
-I want to call this a better Curious Glimmeroot. Don't need to guess which card started in the deck, you get to see 3 cards in their hand. I think this is very strong as a turn 3 play because you get an okay body and in a lot of cases get to know around half of their hand or so. Priest is going to have to manage resources more carefully with visions gone and this will help them do that.

Lazul's Scheme (2)
-I know there are some wonky combos with like Cabal and the like and combos with forbidden words, etc. But I also think if you manage to get a combo like that off you have a very favorable matchup. Like Twilight Acolyte is insane because you can play it as a strong tempo play early in the game versus priest counter minions like Mountain Giant and Twilight Drake. This just kind of sits in your hand for a long time to get not even the same value.

Forbidden Words (5)
-At the cost of somewhat inefficient turns priest can now destroy 4 attack minions. Very flexible. Priest often does not even spend all their mana anyway.

Priest Takeaways
-Rez preist is thankfully likely dead... for now.
-Silence priest is likely to emerge as an... okay deck.
-Priest might emerge as one of the few "midrange" style classes in the format as their late game control tools are either gone or just have become inconsistent. As well as the fact that they can no longer reliably pull off their remaining combos.
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Updated: July 27th, 2016.
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