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TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
KokoroAkechi
04/06/19 12:51:07 PM
#60:


Rogue

Daring Escape (1)
-Has some cute uses but in general I think this is more of a meme card. In like 95% of cases shadowstep is just a better card.

Waggle Pick (1)
-A 4/2 weapon for 4 is pretty good. But the effect is clunky and seems counterintuitive to why rogues would want to use a weapon to begin with.

Underbelly Fence (4)
-On the surface this is a very strong card, but it has a small downside where the only 1 mana card that generates a card from another class is Pillage (I think). Is pillage good enough to see play? Probably not. Like this on 2 is insane, but it's likely this won't come down until 4 or so with the effect (after a blink fox) and there it's still good, but not insane.

Tak Nozwhisker (4)
-Right now I think burgle rogue is going to be like a real deck due to some of the tempo tools it has gained. That said, the big use for this (with espionage) requires 3 cards and you have the potential to just completely whiff. It has no protection and while you probably will get something good with the hand fill it takes a lot of pieces to get this rolling. That said, the rating reflects that this is going to be in like every burgle deck, even if the card itself is not really consistent.

Vendetta (5)
-0 mana deal 4 is insane in any class, more so in rogue. Even 4 mana deal 4 is swallowable in rogue.

Unidentified Contract (2)
-I feel that with Walk the Plank still in the format that this is not really going to see much play over it. There is potential this gets teched in as a 1 of in some lists because Vilespine is gone but besides maul none of the unidentified cards saw play and I personally think that the betrayal and get a copy of the minion effects are not really good.

Hench-Clan Burgler (4)
-A high attack 4 drop that gains a card and fits the burgle plan is good. This is also a pirate which means you get that pirate synergy.

Heistbaron Togwaggle (2)
-Obviously, the power turns you can have with this are really strong, but you need to get to that point. Like the immediate turns run into the same issues that burgle rogue has where you need 3 cards, albeit one of them here (the lackey) is easier to get. The problem is that I think this rogue is going to have more tempo issues early on where getting to this game state is going to be harder. So while like getting this off versus a semi slow deck is likely to get you far ahead or even a win, I also think that the burgle version is just going to be better due to the early tempo and longevity. Also, I'm not sure if you can run like both in the same deck, that seems maybe a little too clunky for a class that has not had an actual slow deck type have success in its lifetime.

Togwaggles Scheme (4)
-It's a 1 mana card that can allow for some pretty nasty things since Myras is still in the game. You can do stuff with pogohopper, shuffle in pirates to pull them out later with Hooktusk if you need more, shuffle in more Leroys, etc.

Evil Miscreant (2)
-Like I said before I think this is a little too slow right now. Like the 1 drops you get can potentially be very good for rogue, but not always. It's just that you need to play a very low tempo card with a combo to maybe get value later on. Obviously must see play in a lackey deck, but I don't think that's going to be that good.

Rogue Takeaways
-Burgle Rogue, a deck that has had support in previous expasions might turn a corner and become actually not just a meme.

-I think Lackey rogue needs more tempo tools to be a real deck.

-A new version of Myracles should emerge.

-Rogue is a class that usually finds its stride later into an expansions life compared to other classes so expect the class to struggle a bit at first.
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Updated: July 27th, 2016.
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