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TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
KokoroAkechi
04/09/19 5:34:25 AM
#91:


Burley Shovelfist (1)
-So this is icehowl that can't be cheated due to it actually having rush with -1/-1. I think it's not impactful enough. Great in arena though.

Azerite Elemental (1)
-Does that other 5 mana 2/7 see play? This is only marginally better on average and takes longer to rev up.

Arcane Servant (1)
-I don't think people will really want to play elemental decks anymore and if they did... they must really suck if they want to put this into it.

Toxfin (5)
-It's murloc that costs one with a strong tempo effect.

Safeguard (1)
-You know if the safe had like even 1 attack maybe this is not complete trash.

Sunreaver Spy (5)
-Tolem golem and all you need is a secret.

Sunreaver Warmage (4)
-I think this can fit into both some controlling decks and more tempo/midrange style ones too that might want to keep a couple of big impactful finisher spells. Like might see play in the form of big burn mage or the like. But this is a strong card that will probably find a home.

Mad Summoner (1)
-You must be mad if you want to run this card.

Magic Carpet (3)
-6 health at 3 mana if you've played some cards before (which you probably would have) is pretty hard to kill. Might see play in murlocs and secret paladin.

Mana Reservoir (2)
-Might see some play due to the high HP, but 0 attack is hard to swallow. Both spell mage and silence priest might look at this.

Proud Defender (1)
-Kind of like Lonechampion mixed with a Tarcreeper. But the higher cost and persistent effect makes this less desirable.

Soldier of Fortune (1)
-Giving your opponent a coin is really bad.

Arcane Watcher (5)
-Contingent on Silence Priest being a deck.

Dalaran Librarian (4)
-On a pure power level not as good as Arcane Watcher (even though it goes in the same deck) but still a shoe-in for the deck.

Potion Vendor (3)
-I think there are too many situations where a cheap AoE heal for all characters can be really good where this doesn't take a card slot somewhere. Even if this does not see play right away it should be on your mind.

Barista Lychen (1)
-The effect is potentially strong, but I think it's too slow and situational to see play.

Exotic Mountseller (1)
-I think Violet Teacher for a neutral is in general better, and Mage has Vex Crow.

Hench-Clan Hag (3)
-You get 5/5 in total stats for 4 mana. I think there is some minor potential for this in some token style decks.

Archivist Elysiana (3)
-An Anti-fatigue card that I think is only put into a deck in certain metas or when a decks play is full fatigue. Maybe used in a deck where a win conditional can be more easily overcome. Anyone interested in specialist though should consider this card.

Archmage Vargoth (3)
-After seeing this card in action a lot, I think the inconsistencies it will have post rotation, as well as some restrictions in like it being random will hold this back. But still something that lists will consider.

Big Bad Archmage (1)
-The name of the card is fitting.

Batterhead (1)
-At 8 mana and 3 attack this is not going to kill much.

Unseen Saboteur (4)
-A strong tech card that can mess up a lot of strategies. It can also massively backfire. Not good in all matchups, but can instantly win certain ones if you get lucky.

Hecklebot (5)
-Great versus aggro, potentially game winning against combo. Stated extremely well for the cost and cheap enough where you can remove what comes out.

Jepetto Joybuzz (5)
-Even with the inconsistency, generally in a deck that wants to run this does not care about having their minons only be a 1/1 and them being 1 mana is most likely a bonus. This is a case where I think the average results of putting this in a deck lean more to winning the game compared to losing.
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Updated: July 27th, 2016.
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