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TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
KokoroAkechi
04/29/19 11:37:22 AM
#331:


metroid composite posted...
SaintAkira7 posted...
Camden posted...
My only worry about specialist is if, or I should say when, one class is clearly more popular than the field. If you have a 16 player tournament and 11 of them bring Rogue...


This is almost a guarantee to happen. I think the specialist format will be short-lived due to this.

Eh.

In that case people who brought the counter to Rogue (Warriors for example) would probably win or go far in the tournament.

We'll see how it goes though. I remember early in Hearthstone's life, Brian Kibler showed up to a tournament with an unexpected Undertaker Priest deck that nobody could figure out how to beat, but...it was a ban format, and his opponents just banned it. Basically, the old format punished innovation, especially the conquest format. It's possible we could see more innovation with the new format. If you can come up with one good deck that beats the popular netdecks and keep it secret, you might win a tournament out of nowhere. This happens a lot in magic the gathering, which has a similar tournament format.


The problem of everyone playing the same deck in specialist has already happened. Warrior (and I suppose now rogue) are extremely popular in the format where complaints of rounds taking well over an hour at times have surfaced. IMO, even more so than ladder, is what blizzard is going to look at when determining what they are going to do with these two classes.

I come from yugioh and I think the biggest obstacle for hearthstone in specialist (which is basically a very traditional format) is that the actual card pool is very small when compared to other tcgs and the number of cards I'd deem playable is much much smaller. Yugioh doesn't have a rotation and works on a ban list. So all cards (except the ones on the list) can be used and even pretty bad cards can find their way into decks when other cards are printed. So certain strategies are almost always viable to an extent. Even a game like Shadowverse simply has more cards that are play viable within their rotation.
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